Group Condition
The Group condition allows you to create placeholders that display different text based on a player’s group from a permissions plugin.Overview
This condition is perfect for creating rank-based placeholders that integrate with permission systems like LuckPerms, GroupManager, or other Vault-compatible permission plugins.Configuration
To create a group condition, set the type toGROUP and provide the group name as the value.
Basic Example
- Players not in “ExampleGroup” see: “Default”
- Players in “ExampleGroup” see: “Example condition text”
Real-World Examples
Rank-Based Placeholder
Staff Status
Donor Tiers
Priority System
Remember that conditions are evaluated in order. If a player is in multiple groups, the first matching condition will be used. Example:Combining with Other Conditions
You can combine group conditions with permission, money, or item conditions:Group Name Matching
The group name must match exactly as it appears in your permissions plugin. Group names are case-sensitive. Example:- If your group is “VIP” (uppercase), use
value: "VIP" - If your group is “vip” (lowercase), use
value: "vip"
Best Practices
- Use consistent naming - Follow your permissions plugin’s group naming conventions
- Order by priority - Place higher priority groups first in your condition list
- Test with your permission plugin - Make sure group names match exactly
- Combine with other conditions - Use group conditions alongside permission or money conditions for complex logic
Troubleshooting
Q: The condition isn’t workingA: Make sure:
- Vault is installed and enabled
- A permissions plugin (like LuckPerms) is installed and configured
- The permissions plugin is properly connected to Vault
- The group name matches exactly (case-sensitive)
- Players are actually in the specified group
A: Remember that only the first matching condition is used. If a player is in multiple groups, prioritize them in your configuration.
Related Guides
- Conditions Overview - Learn about all condition types
- Permission Condition - Permission-based conditions