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Proxy Setup

RocketJoin works on both standalone Bukkit/Spigot/Paper servers and proxy servers (BungeeCord/Velocity). This guide covers everything you need to know about using RocketJoin on proxy servers.

Overview

When using RocketJoin on a proxy server, you can:
  • Show join/leave messages across all connected servers
  • Display server-specific messages when players switch servers
  • Use PlaceholderAPI placeholders from the proxy (with PAPIProxyBridge)
RocketJoin can be installed on both the proxy server and individual backend servers. This guide focuses on proxy-specific features and considerations.

Installation

  1. Download RocketJoin for your proxy type:
    • BungeeCord: Use the BungeeCord version
    • Velocity: Use the Velocity version
  2. Place the plugin in your proxy’s plugins folder
  3. Restart your proxy server

PlaceholderAPI Integration

Using PlaceholderAPI on Proxy

To use PlaceholderAPI placeholders from the proxy, you need to install PAPIProxyBridge.
PAPIProxyBridge allows you to use PlaceholderAPI placeholders on your proxy server, bridging the gap between your backend servers and the proxy.
Installation:
  1. Install PAPIProxyBridge on your proxy server
  2. Install PlaceholderAPI on your backend servers
  3. Configure PAPIProxyBridge according to its documentation
  4. RocketJoin will automatically detect and use PAPIProxyBridge if available

Configuration

Proxy-Specific Messages

RocketJoin supports special messages for proxy setups:
join:
  enabled: true
  message: "&a{player} &7joined!"
  otherServerMessage: "&a{player} &7joined &a{server}!"
otherServerMessage - This message is shown when a player joins from another server. The {server} placeholder contains the server name.

Server Switch Messages

Server switch messages are only available on proxy servers:
serverSwitch:
  enabled: false
  messageFrom: "&a{player} &7switched to &a{newServer}"
  messageTo: "&a{player} &7came from &a{oldServer}"
Available placeholders:
  • {oldServer} - The server the player left
  • {newServer} - The server the player joined
  • {player} - The player’s name

Common Issues and Solutions

Double Posting Join Messages

Problem: Join messages are showing twice - once from the proxy and once from the backend server. Solution: Disable join and leave messages on your backend servers. Only enable them on the proxy: Backend server config:
join:
  enabled: false

leave:
  enabled: false
Proxy server config:
join:
  enabled: true
  message: "&a{player} &7joined!"
  otherServerMessage: "&a{player} &7joined &a{server}!"

leave:
  enabled: true
  message: "&c{player} &7left!"
  otherServerMessage: "&c{player} &7left &a{server}!"

Fireworks and Sounds Don’t Work

Fireworks and sounds don’t work on proxy servers (BungeeCord/Velocity). They only work on Bukkit/Spigot/Paper servers.
This is a limitation of proxy servers - they can’t spawn entities or play sounds. If you need fireworks and sounds, you’ll need to:
  1. Enable them on your backend servers
  2. Use a plugin that can handle these effects on the proxy (if available)

Commands Not Executing

Commands in RocketJoin execute on the server where the plugin is installed. If you have RocketJoin on both proxy and backend servers:
  • Proxy commands execute on the proxy
  • Backend commands execute on the backend server
Make sure you’re placing commands in the correct config file.

Proxy Commands

RocketJoin provides different commands depending on where it’s installed:
  • Bukkit/Spigot/Paper: /rocketjoin or /rj
  • BungeeCord: /rjb
  • Velocity: /rjv

Best Practices

1. Choose Your Setup

You have two main options: Option A: Proxy-Only Setup
  • Install RocketJoin only on the proxy
  • Disable on backend servers
  • All messages handled centrally
  • No fireworks/sounds support
Option B: Hybrid Setup
  • Install on both proxy and backend servers
  • Use proxy for cross-server messages
  • Use backend for server-specific features (fireworks, sounds)
  • Requires careful configuration to avoid duplicates

2. Message Configuration

For proxy setups, use otherServerMessage to show which server players are joining from:
join:
  enabled: true
  message: "&a{player} &7joined!"
  otherServerMessage: "&a{player} &7joined &a{server}!"

3. Server Switch Messages

Enable server switch messages to notify players when someone moves between servers:
serverSwitch:
  enabled: true
  messageFrom: "&a{player} &7switched to &a{newServer}"
  messageTo: "&a{player} &7came from &a{oldServer}"

Example Configurations

Minimal Proxy Config

prefix: "&8&l»"
update-message: true

join:
  enabled: true
  message: "&a{player} &7joined!"
  otherServerMessage: "&a{player} &7joined &a{server}!"

leave:
  enabled: true
  message: "&c{player} &7left!"
  otherServerMessage: "&c{player} &7left &a{server}!"

serverSwitch:
  enabled: true
  messageFrom: "&a{player} &7switched to &a{newServer}"
  messageTo: "&a{player} &7came from &a{oldServer}"

commands: []
enable-hide: false
hide-permission: "rocketjoin.silent"

Advanced Proxy Config with Conditions

prefix: "&8&l»"
update-message: true

join:
  enabled: true
  message: "&a{player} &7joined!"
  otherServerMessage: "&a{player} &7joined &a{server}!"

leave:
  enabled: true
  message: "&c{player} &7left!"
  otherServerMessage: "&c{player} &7left &a{server}!"

serverSwitch:
  enabled: true
  messageFrom: "&a{player} &7switched to &a{newServer}"
  messageTo: "&a{player} &7came from &a{oldServer}"

conditions:
  vip:
    type: PERMISSION
    value: "rocketjoin.vip"
    join: "&e&lVIP &7{player} joined &a{server}!"
    leave: "&e&lVIP &7{player} left &a{server}!"
    # Note: sound and fireworks don't work on proxy
    commands:
      - "say Welcome back, {player}!"

commands: []
enable-hide: false
hide-permission: "rocketjoin.silent"

Troubleshooting

Q: Messages aren’t showing on the proxy
A: Make sure:
  • RocketJoin is installed on the proxy server
  • Messages are enabled in the config
  • The proxy server has proper network connectivity
Q: PlaceholderAPI placeholders aren’t working
A: Install PAPIProxyBridge on your proxy server and configure it properly.
Q: Server switch messages aren’t working
A: Make sure serverSwitch.enabled is set to true and that players are actually switching between servers.

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