Grenade Configuration
Grenades and the other throwable items are stored in themisc folder.
I suggest copying another grenade’s configuration as a reference
invalid: If set totrue, this configuration file will be skipped during loading. Defaults tofalsename: The internal, unique identifier for this itemdisplayname: The name shown in-game for the item. Supports color codes (e.g.,&6). Defaults to thenamewith white color if not specifiedlore: A list of strings that will appear as the item’s lore. Supports color codesid: The item id, used as durability before Minecraft1.13and for custom model data for newer versionsvariant: Used for item variants. Defaults to 0material: The Bukkit Material name for the item. Defaults toDIAMOND_AXEif not specifiedcraftingRequirements: Defines the materials needed to craft this item. Each string follows the formatMATERIAL_NAME,DATA_VALUE,AMOUNTprice: The cost to purchase this item from the shop. If the price is 0 or less,allowInShopdefaults to false. Defaults to 100allowInShop: Explicitly sets whether this item can be bought in the shopmaxItemStack: The maximum amount of items in a single stackMiscType: Specifies the type of item. For throwable items, this should be one ofGRENADES,SMOKE_GRENADES,FLASHBANGS,INCENDARY_GRENADES,MOLOTOV,STICKYGRENADEorPROXYMINESdamage: The damage dealt by the explosion. The damage decreases with the distance from the explosion. Defaults to 1radius: The radius (in blocks) of the explosion or of the effect of the itemThrowSpeed: The speed at which the item is thrown. Defaults to 1.5FuseTime: The time in seconds between pulling the pin and the explosion (or the start of the effect for smoke, incendiary grenades and molotovs). Defaults to 5.0. Not used bySTICKYGRENADEandPROXYMINESuseModernParticles: Only forSMOKE_GRENADES. Iftrue, uses campfire smoke particles for a denser smoke cloud. Requires Minecraft1.14or newer. Defaults tofalse