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Main Configuration

This is the documentation of the main configuration, also known as config.yml. Below you can find a list of all the options that you can configure and their explanation.
  • ENABLE-DEBUG: false - Toggles detailed debug messages in the console. Useful for troubleshooting.
  • language: en - Sets the language file used for plugin messages (e.g., en for English).
  • FriendlyFireEnabled: false - If true, allows players on the same team or party to damage each other with guns.
  • KickPlayerIfDeniedResourcepack: false - If true, players who decline the server resource pack prompt will be kicked.
  • useDefaultResourcepack: true - If true, the plugin uses its built-in default resource pack URLs. If false, it uses the URLs specified in DefaultResourcepackOverride.
  • EnableWeaponDurability: false - If true, QualityArmory weapons will lose durability when used.
  • BulletDetection.step: 0.1 - Controls the distance interval (in blocks) for checking bullet collisions. Smaller values are more accurate but may use more server resources.
  • BlockBullets.door: false - If true, bullets will be stopped by door blocks.
  • BlockBullets.halfslabs: false - If true, bullets will be stopped by half-slab blocks.
  • BlockBullets.leaves: false - If true, bullets will be stopped by leaf blocks.
  • BlockBullets.water: false - If true, bullets will be stopped upon entering water blocks.
  • BlockBullets.glass: false - If true, bullets will be stopped by glass blocks.
  • enableInteract.Chests: false - If true, allows players to open chests while holding a QualityArmory weapon.
  • overrideAnvil: false - If true, replaces the standard anvil interface with the QualityArmory crafting bench when interacting with an anvil.
  • showPossibleCrashHelpMessage: true - If true, displays a message suggesting /qa getResourcepack if a player might be experiencing client crashes due to the resource pack.
  • anticheatFix: false - Enables specific adjustments intended to improve compatibility with some anti-cheat plugins.
  • verboseItemLogging: false - If true, prints detailed information to the console during the loading of guns, ammo, and other items.
  • enable_permssionsToShoot: false - If true, players require the permission qualityarmory.shoot.<gun_name> to fire specific guns.
  • sendOnJoin: true - If true, automatically prompts players to download the resource pack when they join the server.
  • sendTitleOnJoin: false - If true, displays a title message related to the resource pack when players join.
  • resourcepackInvincibility: false - If true, players are invulnerable for a short time after joining while the resource pack is being applied.
  • SecondsTillRPIsSent: 5.0 - The delay in seconds after a player joins before the resource pack prompt is sent (if sendOnJoin is true).
  • enableBulletTrails: true - If true, displays particle trails following bullets.
  • BulletTrailsSpacing: 0.5 - The distance (in blocks) between particles in a bullet trail.
  • enableIgnoreArmorProtection: false - If true, bullets ignore the protection value of armor worn by the target.
  • enableIgnoreUnbreakingChecks: false - If true, the Unbreaking enchantment on items is ignored when calculating durability loss (if EnableWeaponDurability is true).
  • enableIgnoreSkipForBasegameItems: false - A legacy or internal setting likely related to how the plugin handles interactions with vanilla Minecraft items.
  • Items.enable_Unbreaking: true - If true, makes QualityArmory items inherently unbreakable, regardless of the EnableWeaponDurability setting.
  • enableReloadingOnDrop: false - If true, allows players to reload by pressing their drop key (default ‘Q’) while holding a gun.
  • enableReloadingWhenSwapToOffhand: true - If true, allows players to reload by pressing their swap-to-offhand key (default ‘F’) while holding a gun.
  • enableReloadOnlyWhenSwapToOffhand: false - If true, reloading is only possible using the swap-to-offhand key (‘F’), disabling other methods like right-click (if applicable).
  • allowGunHitEntities: true - If true, allows guns to register melee damage when hitting entities directly.
  • preventHiddenPlayers: true - If true, players hidden with the hidePlayer api method will not be able to be hit by bullets.
  • preventGunsInHoppers: true - If true, guns cannot be moved with hoppers, this feature prevents some exploits related to item duplication.
  • showOutOfAmmoOnTitle: false - If true, displays a large title message on the screen when the player tries to shoot with an empty gun.
  • showReloadingTitle: false - If true, displays a large title message on the screen while the player is reloading.
  • showAmmoInXPBar: false - If true, displays the current gun’s ammo count in the player’s experience bar.
  • perWeaponPermission: false - If true, requires players to have individual permissions (qualityarmory.use.<item_name>) to use each specific gun, ammo, or misc item.
  • useMoveForRecoil: true - If true, recoil is simulated by directly moving the player’s camera view. If false, other methods might be used.
  • enableExplosionDamage: false - If true, explosions caused by QualityArmory projectiles can destroy blocks.
  • enableExplosionDamageDrop: false - If true and enableExplosionDamage is true, blocks destroyed by explosions will drop their corresponding items.
  • enablePrimaryWeaponLimiter: false - If true, enforces limits on the number of primary and secondary weapons a player can carry simultaneously.
  • weaponlimiter_primaries: 2 - The maximum number of items classified as ‘primary’ weapons a player can carry if the limiter is enabled.
  • weaponlimiter_secondaries: 2 - The maximum number of items classified as ‘secondary’ weapons a player can carry if the limiter is enabled.
  • enableCrafting: true - Enables the /qa craft command and the crafting system for QualityArmory items.
  • enableShop: true - Enables the /qa shop command and the GUI shop for buying QualityArmory items.
  • AUTO-UPDATE: true - If true, the plugin will attempt to automatically download and install updates on server start.
  • Swap-Reload-and-Shooting-Controls: false - If true, swaps the default mouse button actions (e.g., makes right-click shoot and left-click aim/reload).
  • Order-Shop-By-Price: false - If true, items listed in the /qa shop GUI will be sorted by their configured price.
  • enable_lore_gun-info_messages: true - If true, displays weapon statistics like damage, ammo type, etc., in the item’s lore text.
  • enable_lore_control-help_messages: true - If true, displays basic control instructions (e.g., “[LMB] Shoot”) in the item’s lore text.
  • Enable_Headshot_Instantkill: true - If true, landing a headshot on a player or mob results in an instant kill.
  • Enable_Headshot_Notification_Sound: true - If true, plays a sound effect to the shooter when they successfully land a headshot.
  • Headshot_Notification_Sound: entity.experience_orb.pickup - The specific sound event name to play for a headshot notification.
  • Enable_Headshot_Sounds: true - If true, enables additional sounds related to headshots (e.g., impact/gore sounds).
  • Headshot_Blacklist: [] - A list of entity types (e.g., ZOMBIE, PLAYER) that are immune to the special effects of headshots (like instant kill).
  • Enable_Hit_Sound: true - If true, plays a sound effect to the shooter when they successfully hit an entity with a bullet.
  • Hit_Notification_Sound: entity.experience_orb.pickup - The specific sound event name to play for a hit notification.
  • Enable_AutoArm_Grenades: false - If true, grenades are automatically armed when thrown, bypassing the need to manually “pull the pin” first.
  • gravityConstantForDropoffCalculations: 0.05 - The value representing gravity’s effect used in calculating bullet trajectory and drop-off.
  • allowGunReload: true - A master switch to enable or disable all gun reloading mechanics.
  • Auto-Detect-Resourcepack: true - If true, the plugin attempts to automatically select the correct resource pack version based on the detected Minecraft server version.
  • ManuallyOverrideTo_1_8_systems: false - If true, forces the plugin to use item models and mechanics designed for Minecraft 1.8, overriding auto-detection.
  • ManuallyOverrideTo_1_13_systems: false - If true, forces the plugin to use item models and mechanics designed for Minecraft 1.9-1.13, overriding auto-detection.
  • ManuallyOverrideTo_1_14_systems: false - If true, forces the plugin to use item models (like Crossbow) and mechanics designed for Minecraft 1.14+, overriding auto-detection.
  • unknownTranslationKeyFixer: false - If true, attempts to apply fixes for potential issues related to missing or incorrect translation keys in item names or lore.
  • Enable_Creation_Of_Default_Files: true - If true, the plugin will automatically generate default configuration files (like for guns, ammo, etc.) in its folder if they are missing.
  • EnableGlowEffects: false - If true, enables glowing effects on certain items or potentially entities under specific conditions.
  • Break-Block-Texture-If-Shot: true - If true, displays block breaking particle effects when a block is hit by a bullet.
  • enableRecoil: true - Enables or disables the visual recoil effect when firing weapons.
  • experimental.BulletWounds.InitialBloodLevel: 1500.0 - The starting value for the internal “blood level” tracker used by the experimental bleeding system.
  • experimental.BulletWounds.BloodIncreasePerSecond: 0.01 - Likely represents the rate at which the “blood level” decreases per second when bleeding (needs verification, name is counter-intuitive).
  • experimental.BulletWounds.Medkit_Heal_Bloodloss_Rate: 0.05 - The rate at which using a medkit counteracts bleeding or restores the “blood level”.
  • experimental.BulletWounds.enableBleeding: false - Enables the experimental system where players can suffer from bleeding after being shot, potentially requiring a medkit.
  • disableHotbarMessages.OutOfAmmo: false - If true, prevents the “Out of Ammo” message from appearing above the hotbar.
  • disableHotbarMessages.Shoot: false - If true, prevents the ammo count message from appearing above the hotbar when shooting.
  • disableHotbarMessages.Reload: false - If true, prevents the “Reloading…” message from appearing above the hotbar.
  • automaticallyReloadGunWhenOutOfAmmo: false - If true, the gun will automatically begin reloading as soon as the player tries to fire with no ammo left.
  • generalModifiers.sway.Run: 1.3 - A multiplier affecting the amount of weapon sway while the player is running.
  • generalModifiers.sway.Walk: 1.5 - A multiplier affecting the amount of weapon sway while the player is walking.
  • generalModifiers.sway.Ironsights: 0.8 - A multiplier affecting the amount of weapon sway while the player is aiming down sights (values < 1 reduce sway).
  • generalModifiers.sway.Sneak: 0.7 - A multiplier affecting the amount of weapon sway while the player is sneaking (values < 1 reduce sway).
  • deathmessages.enable: true - If true, enables custom death messages indicating kills made with QualityArmory weapons.
  • impenetrableEntityTypes: [ARROW] - A list of entity types that bullets cannot pass through (e.g., arrows, potentially other projectiles).
  • DefaultResourcepackOverride: false - If true, forces the plugin to use the resource pack URL(s) defined under DefaultResourcepack instead of its internal defaults.
  • IronSightsOnRightClick: false - If true, aiming down sights (iron sights) is activated by right-clicking instead of the default (usually sneaking).
  • SwapSneakToSingleFire: false - If true, changes the control for single-fire mode on automatic weapons to Sneak + Left-Click.
  • DestructableMaterials: [MATERIAL_NAME_HERE] - A list of material names (e.g., GLASS, WHITE_WOOL) that can be broken by bullets if enableExplosionDamage is appropriately configured or via specific weapon properties.
  • RegenDestructableBlocksAfter: -1 - The time in seconds after which a block destroyed by a QualityArmory weapon/explosion will regenerate. -1 disables regeneration.
  • overrideAttackSpeed: true - If true (primarily for 1.14+), overrides the default item attack speed attribute, potentially allowing faster firing rates.
  • enable_lore_gun-info_messages: true - If true, displays weapon statistics like damage, ammo type, etc., in the item’s lore text.
  • enable_lore_gun-bullets: false - If true, displays the bullet amount in the item’s lore text. This will make the gun go “up and down” when shooting.
  • weaponSwitchDelay: 0 - The delay in seconds before a player can fire after switching weapon. A value of 0 means no delay.
  • DefaultResourcepack: Defines the resource pack URLs. Refer to ResourcePack Configuration for more information.
  • restoreOffHand: false - If true, restores the off-hand item after iron sights are unaimed.
  • hitDistance: 5 - The maximum distance (in blocks) at which a gun can register melee hits on entities when using the gun to hit directly.
  • enableUnloadingOnDrop: false - If true, allows players to unload their gun’s magazine by pressing their drop key (default ‘Q’) while holding a gun.