Lorenzo0111's Plugins
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QualityArmoryVehicles2
QualityArmoryVehicles2
  • Installation
    • Getting Started
    • ResourcePack
  • Customization
    • Configuration
    • Creating a vehicle
      • Creating the model
  • Purchase
    • SpigotMC
    • Polymart
    • BuiltByBit
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  • vehicle_type
  • name
  • id
  • displayname
  • center
  • passagers
  • stopMeleeDamage
  • RequiresFuel
  • widthOffset
  • heightOffset
  • vehicle_texture_material
  • maxHealth
  • cost
  • InputManager
  • ItemLore
  • TurnSpeedInRadians
  • trunksize
  • allowedInShop
  • maxAcceleration
  • baseAcceleration
  • maxReverseAcceleration
  • canJumpOnBlocks
  • jumpHeight
  • model.ModelSize
  • rotationMultiplier
  • sound
  • soundVolume
  • driverseat.Offset

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  1. Customization

Creating a vehicle

Learn how to create a vehicle

For creating a vehicle I suggest editing a premade configuration.

These are all settings.

vehicle_type

The vehicle type. Available types: Car, Plane, Boat, Helicopter, Train, Drill, Tractor.

name

The vehicle name, it must be unique.

id

The vehicle id, it must be unique.

displayname

The vehicle display name.

center

A vector displaying the center of that vehicle.

passagers

A list of vectors representing the position of the passengers' seats.

stopMeleeDamage

If set to true, the vehicle will not be damaged by guns.

RequiresFuel

If set to true, the vehicle will require the fuel for being used.

widthOffset

The width of the hitbox

heightOffset

The height of the hitbox

vehicle_texture_material

The item of the vehicle

maxHealth

The max health of the vehicle

cost

The cost of the vehicle in the shop. To disable it, set it to -1.

InputManager

A map of registered inputs.

Input types: HONK, SIREN, MININUKE_BOMBER, TNT_BOMBER, 40MM_LAUNCHER, BULLETS_556.

ItemLore

A list of strings for the item lore

TurnSpeedInRadians

The turn speed

trunksize

The size of how many items can the trunk contain.

allowedInShop

If set to true, players will be able to buy the vehicle from the shop.

maxAcceleration

The max speed for the vehicle

baseAcceleration

The base speed for the vehicle

maxReverseAcceleration

The max reverse speed for the vehicle

canJumpOnBlocks

If set to true, the vehicle will be able to jump on blocks

jumpHeight

The height of how many blocks can the vehicle jump

model.ModelSize

Current available options: BABY_ARMORSTAND_HEAD, ADULT_ARMORSTAND_HEAD, ADULT_ARMORSTAND_HAND, TURTLE

rotationMultiplier

A number that is multiplied by the calculated rotation.

sound

The id of the sound that is played while driving

soundVolume

The volume of the sound

driverseat.Offset

The vector that rapresents the position of the driver seat.

PreviousConfigurationNextCreating the model

Last updated 3 years ago

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