Configuration

Learn how to configure the plugin

The configuration documentation is structured in the following format:

Title: Setting Description: What the setting does

If an option is not documented on this list, it is a deprecated or a no longer used option

prefix

The prefix of the plugin. It is used in all messages. To disable it, just set it to "".

USE_1_13_MODEL_SYSTEM

If set to true, the plugin will use a legacy method for handling vehicles.

enable_VehicleLimiter

If set to true, the plugin will limit per-player owned vehicles based on their permission. For example, if the player has the qualityarmoryvehicles.vehiclelimit.5 permission, he will have a limit of 5 vehicles.

enable_PickupVehicles

If set to true, players will be able to pick up the vehicle from the gui.

enable_UnlockableVehicles

If set to true, when picking up a vehicle, it will be put in the player's garage.

enable_GarageCallback

If set to true, players will be able to pick up their spawned vehicles by clicking on it in the /garage gui.

enable_RequirePermsToDriveType

If set to true, players will have to have a permission to drive a vehicle. For example qualityarmoryvehicles.candrive.ambulance.

enable_SetOwnerOnVehicleSpawn

If set to true, when a vehicle is spawned, it will be automatically owned by the player who placed it.

enable_VehicleDamage

If set to true, players will be able to damage a vehicle with a gun or by hitting it.

enable_SetOwnerOfVehicleIfUnowned

If set to true, when a player enters a vehicle's driver seat, if no owner is set, he will become the vehicle's owner.

Enable_Creation_Of_Default_Files

If set to true, the plugin will generate example vehicles files.

enable_RemoveVehiclesOnDismount

If set to true, when a user dismounts a vehicle, it will be picked up.

enable_RemoveVehiclesOnPlayerQuit

If set to true, when a user quits, his vehicle will be picked up.

enable_DestroyVehiclesOnPlayerQuit

If set to true, when a user quits, his vehicle will be destroyed.

enable_StopCreativeDuplication

If set to true, users will not be able to duplicate vehicles from the creative inventory.

enable_VehiclePlayerCollision

If set to true, vehicles will have collisions when they collide with others or with players.

enable_SwapEndermiteWithCheckenForLowRider

If set to true, the plugin will use chickens for the passenger seats.

enable_FuelCarsWhenSpawnedFromGarage

If set to true, when picking a vehicle from the garage, it will be fueled.

enable_UseHeadsForGUI

If set to true, the plugin will use heads to make the vehicle gui cooler.

enable_AntiCheatHook

If set to true, the plugin will hook with the internal Minecraft anticheat to prevent users from getting kicked for flying.

freezeOnDestroy

If set to true, when a vehicle is destroyed, it will be frozen and not removed.

bypassCoalInCreative

If set to true, users will be able to bypass fuel requirement when in creative mode.

sendActionBarOnMove

If set to true, users will see a customizable message in the actionbar when moving with a vehicle.

enableShopCooldown

If set to true, there will be a cooldown of some milliseconds when shopping items in the /qav shop to prevent bugs.

makeVehiclesPublic

If set to true, all vehicles will be public.

enable_RequirePermToBuyVehicle

If set to true, players will need to have a permission to buy a vehicle. The permission format is: qualityarmoryvehicles.candrive.<type>

enable_VehiclesHaveTrunks

If set to true, vehicles will have a trunk to store items.

blockAccelerationReduction

This contains a list of blocks to accelerate the vehicle. This is the format:

blockAccelerationReduction:
  BLOCK_NAME: 1.0

You can get a list of block names here.

enable_RemoveVehiclesOnEmpty

If set to true, when a vehicle is empty, it will be picked up.

BlacklistedWorlds

A list of worlds where the vehicles can't be used.

maxYHeight

The max height for using vehicles.

enable_useChatForOutOfdFuelMessage

If set to true, when a vehicle will be out of fuel, a message will be sent to the user in the chat. If set to false, that message will be sent in the actionbar.

enable_DestroyVehiclesOnWater

If set to true, when a vehicle will touch water, it will be destroyed.

modernPlaneMovements

If set true, the planes and helicopters will have easier controls.

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