Configuration
Learn how to configure the plugin
The configuration documentation is structured in the following format:
Title: Setting Description: What the setting does
If an option is not documented on this list, it is a deprecated or a no longer used option
prefix
The prefix of the plugin. It is used in all messages. To disable it, just set it to "".
USE_1_13_MODEL_SYSTEM
If set to true, the plugin will use a legacy method for handling vehicles.
enable_VehicleLimiter
If set to true, the plugin will limit per-player owned vehicles based on their permission.
For example, if the player has the qualityarmoryvehicles.vehiclelimit.5
permission, he will have a limit of 5 vehicles.
enable_PickupVehicles
If set to true, players will be able to pick up the vehicle from the gui.
enable_UnlockableVehicles
If set to true, when picking up a vehicle, it will be put in the player's garage.
enable_GarageCallback
If set to true, players will be able to pick up their spawned vehicles by clicking on it in the /garage gui.
enable_RequirePermsToDriveType
If set to true, players will have to have a permission to drive a vehicle.
For example qualityarmoryvehicles.candrive.ambulance
.
enable_SetOwnerOnVehicleSpawn
If set to true, when a vehicle is spawned, it will be automatically owned by the player who placed it.
enable_VehicleDamage
If set to true, players will be able to damage a vehicle with a gun or by hitting it.
enable_SetOwnerOfVehicleIfUnowned
If set to true, when a player enters a vehicle's driver seat, if no owner is set, he will become the vehicle's owner.
Enable_Creation_Of_Default_Files
If set to true, the plugin will generate example vehicles files.
enable_RemoveVehiclesOnDismount
If set to true, when a user dismounts a vehicle, it will be picked up.
enable_RemoveVehiclesOnPlayerQuit
If set to true, when a user quits, his vehicle will be picked up.
enable_DestroyVehiclesOnPlayerQuit
If set to true, when a user quits, his vehicle will be destroyed.
enable_StopCreativeDuplication
If set to true, users will not be able to duplicate vehicles from the creative inventory.
enable_VehiclePlayerCollision
If set to true, vehicles will have collisions when they collide with others or with players.
In rare cases, it may cause some small lag on the first collision. If this happens, I suggest disabling this option.
enable_SwapEndermiteWithCheckenForLowRider
If set to true, the plugin will use chickens for the passenger seats.
enable_FuelCarsWhenSpawnedFromGarage
If set to true, when picking a vehicle from the garage, it will be fueled.
enable_UseHeadsForGUI
If set to true, the plugin will use heads to make the vehicle gui cooler.
enable_AntiCheatHook
If set to true, the plugin will hook with the internal Minecraft anticheat to prevent users from getting kicked for flying.
freezeOnDestroy
If set to true, when a vehicle is destroyed, it will be frozen and not removed.
bypassCoalInCreative
If set to true, users will be able to bypass fuel requirement when in creative mode.
sendActionBarOnMove
If set to true, users will see a customizable message in the actionbar when moving with a vehicle.
enableShopCooldown
If set to true, there will be a cooldown of some milliseconds when shopping items in the /qav shop to prevent bugs.
makeVehiclesPublic
If set to true, all vehicles will be public.
enable_RequirePermToBuyVehicle
If set to true, players will need to have a permission to buy a vehicle.
The permission format is: qualityarmoryvehicles.candrive.<type>
enable_VehiclesHaveTrunks
If set to true, vehicles will have a trunk to store items.
blockAccelerationReduction
This contains a list of blocks to accelerate the vehicle. This is the format:
You can get a list of block names here.
enable_RemoveVehiclesOnEmpty
If set to true, when a vehicle is empty, it will be picked up.
BlacklistedWorlds
A list of worlds where the vehicles can't be used.
maxYHeight
The max height for using vehicles.
enable_useChatForOutOfdFuelMessage
If set to true, when a vehicle will be out of fuel, a message will be sent to the user in the chat. If set to false, that message will be sent in the actionbar.
enable_DestroyVehiclesOnWater
If set to true, when a vehicle will touch water, it will be destroyed.
modernPlaneMovements
If set true, the planes and helicopters will have easier controls.
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