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Item Condition
With this condition you can check if the player has an item in his inventory.
Now you have some options to set.
Name of the item.
Lore of the item as string list.
Example:
lore:
- "First line"
- "Second line"
If set to true color codes like
&a
are translated and they are coloured.Default: false
Here is a full example:
conditions:
itemExample:
type: ITEM
material: STONE
name: "&cExample"
lore:
- "&aExample line"
colors: true
text: "Example condition text"
Last modified 2yr ago