> ## Documentation Index
> Fetch the complete documentation index at: https://wiki.lorenzo0111.me/llms.txt
> Use this file to discover all available pages before exploring further.

# Creating a Vehicle

> Complete guide to creating and configuring custom vehicles in QualityArmoryVehicles

# Creating a Vehicle

For creating a vehicle I suggest editing a premade configuration.

These are all settings.

## vehicle\_type

The vehicle type.\
Available types: Car, Plane, Boat, Helicopter, Train, Drill, Tractor.

## name

The vehicle name, it must be unique.

## id

The vehicle id, it must be unique.

## displayname

The vehicle display name.

## center

A vector displaying the center of that vehicle.

## passagers

A list of vectors representing the position of the passengers' seats.

## stopMeleeDamage

If set to true, the vehicle will not be damaged by guns.

## RequiresFuel

If set to true, the vehicle will require the fuel for being used.

## widthOffset

The width of the hitbox

## heightOffset

The height of the hitbox

## vehicle\_texture\_material

The item of the vehicle

## maxHealth

The max health of the vehicle

## cost

The cost of the vehicle in the shop. To disable it, set it to -1.

## InputManager

A map of registered inputs.

Input types: HONK, SIREN, MININUKE\_BOMBER, TNT\_BOMBER, 40MM\_LAUNCHER, BULLETS\_556.

## ItemLore

A list of strings for the item lore

## TurnSpeedInRadians

The turn speed

## trunksize

The size of how many items can the trunk contain.

## allowedInShop

If set to true, players will be able to buy the vehicle from the shop.

## maxAcceleration

The max speed for the vehicle

## baseAcceleration

The base speed for the vehicle

## maxReverseAcceleration

The max reverse speed for the vehicle

## canJumpOnBlocks

If set to true, the vehicle will be able to jump on blocks

## jumpHeight

The height of how many blocks can the vehicle jump

## model.ModelSize

Current available options: BABY\_ARMORSTAND\_HEAD, ADULT\_ARMORSTAND\_HEAD, ADULT\_ARMORSTAND\_HAND, TURTLE

## rotationMultiplier

A number that is multiplied by the calculated rotation.

## sound

The id of the sound that is played while driving

## soundVolume

The volume of the sound

## driverseat.Offset

The vector that represents the position of the driver seat.
